GAMEPLAY · LEVELS · SYSTEMS

I DESIGN WHAT PLAYERS DO, THE SPACES THEY DO IT IN, AND THE SYSTEMS BEHIND IT.

12+ Years of Experience
30M+ Game Downloads
500+ Levels Designed
UE5 Blueprints

Featured project · WIP

Belly Brawl

My role GAME DESIGN · LEVEL DESIGN · TECHNICAL DESIGN

Design lab

Prototype

Motion-Warped Combat

A UE5 Blueprint combat prototype exploring how motion warping can keep melee attacks aligned across different distances and angles. Each attack has tunable values for range, angle, damage, knockback, animation speed and warping, with debug visuals for quick testing and iteration.

Past work

Selected shipped work

Swipe to browse

Design approach

01

START WITH AN IDEA

Take a mechanic, system or level idea and work out what it needs to do.

02

PROTOTYPE

Build the smallest version needed to test the idea properly.

03

SEE IT IN PLAY

Test it, observe what happens and find what works and what doesn’t.

04

ITERATE & REPEAT

Refine the design, test the changes and keep going until it feels right.

About me

Hi, I’m Siddharth.

Portrait of Siddharth Sareen

I’ve spent 12+ years designing games and interactive experiences, working across small teams and large productions. I enjoy staying close to the game itself - shaping ideas, getting them playable and iterating until they feel right.

GAMEPLAY DESIGNLEVEL DESIGNSYSTEMS DESIGNTECHNICAL DESIGNUE5 BLUEPRINTS

Get in touch

Let’s make something players love.

Résumé
Resume
Based in
New Delhi, India

Disney Early Learn

My role LEAD GAME DESIGNER · TECHNICAL DESIGNER
  • 800+ MINI-GAMES
  • PLAY-TO-LEARN
  • DISNEY
  • UNITY

The project

Disney BYJU’S Early Learn is a play-to-learn app for children from Kindergarten to Class 3, created in collaboration with Disney India. It brought curriculum-based learning together with Disney stories and characters through 800+ mini-games and interactive learning experiences.

My contribution

I owned the game creation pipeline for 700+ mini-games, leading a team of 8 designers and working with engineering to design 5+ custom game-creation tools and reusable Unity templates. I also worked with art and UI/UX to keep the experience consistent.

Blueprint

Prototype Blueprint