START WITH AN IDEA
Take a mechanic, system or level idea and work out what it needs to do.
→GAMEPLAY · LEVELS · SYSTEMS
Featured project · WIP
Belly Brawl is a four-player couch multiplayer arena brawler being built in UE5. Inspired by sumo wrestling, players use attacks, abilities, throwables and the arena itself to knock opponents out and be the last one standing.
I design combat, player interactions and arenas, and build interactive level elements and gameplay features in UE5 Blueprints. I also prototype ideas early, then playtest and iterate on them before taking them further into production.
Prototype
A UE5 Blueprint combat prototype exploring how motion warping can keep melee attacks aligned across different distances and angles. Each attack has tunable values for range, angle, damage, knockback, animation speed and warping, with debug visuals for quick testing and iteration.
Past work
Take a mechanic, system or level idea and work out what it needs to do.
→Build the smallest version needed to test the idea properly.
→Test it, observe what happens and find what works and what doesn’t.
→Refine the design, test the changes and keep going until it feels right.
About me
I’ve spent 12+ years designing games and interactive experiences, working across small teams and large productions. I enjoy staying close to the game itself - shaping ideas, getting them playable and iterating until they feel right.